We are The Flying Dutchman, proudly representing The American School of The Hague in our second year of competing in the FIRST Tech Challenge. Our team consists of 15 talented members from diverse countries, each specializing in building, programming, and operations, all working together to achieve success.
We are dedicated to growing our team and inspiring the next generation to get involved in FIRST competitions within our community. To achieve this, we actively participate in school and local events, engaging with the community and sharing our passion for robotics.
Our team is committed to promoting STEM education and fostering a love for robotics among students of all ages. We strive to make a positive impact on our community by sharing our knowledge and passion for robotics with others. We've participated in various outreach events, including after-school robotics programs, science fairs, and STEM workshops, to inspire the next generation of innovators.
Our team is made up of a group of 15 diverse members from all corners of the world. Each member specializes in a different aspect of robotics, from building to programming to operations. Together, we work to achieve success in the FIRST Tech Challenge.
We designed and launched an engaging after-school robotics program for 14 kids from age 7-11 in our school. In the ten-week program, students delved into different aspects of robotics, no matter their prior experience:
At the Expeditie NEXT Science Fair in Zutphen, we showcased our robot at the FIRST Tech Challenge booth to 1,200+ attendees. We gave young visitors the chance to control our robot on the FTC field. After the event, we joined fellow FTC and FRC teams for dinner, building relationships and exchanging ideas within the community.
In Nagarkot, Nepal, we spent a week at the Sanjeewani School teaching STEM concepts to kids aged 4–12. We engaged the students with fun, interactive activities such as exploring biology in nature and learning math through block games. These hands-on experiences introduced them to a new way of learning beyond textbooks. Our goal was to inspire the children with the spirit of STEM and education, enabling their curiosity and excitement for learning.
We partook in the Delft Innovation Day, allowing kids to drive the robot in Minecraft along the game field. This was an amazing experience and invitation by TU Delft and was a great way to show off FIRST and FTC to the younger generations.
One of our largest projects this season was creating an autonomous path visualizer from scratch that further enabled the modification of paths on the fly. The website also enables the sharing of paths between teams, thereby promoting advanced pathing within the FTC community. The visual overlay on the game field and the intuitive path creation tools make JPather an invaluable asset for both rookie and veteran teams aiming to optimize their autonomous routines.
As part of our scouting, we made a platform that allowed us to rank opponents using an ELO system, predict how many points an alliance will score, and ultimately predict win chances for matches. This became a key tool in strategy, allowing us to create scouting reports of every team, enabling us to make informed choices for alliance selection. The algorithm boasts a more than 70% accuracy rate for the Benelux region, with a ~90% accuracy rate for our team in our regional.